Funny enough, I've made an archer with exactly the same purpose of being an ultimate boss killer. Since you can use that mark of death and heavy damage assassin's ability with ranged weapons it worked well. Can't say I didn't have any problem with some bosses though, while dealing tones of damage and staying out attack range there were still regular enemies periodically spawning and I still had to manage rest of party (I used that elf warrior, anders (supporter/healer) and Varric), don't know how easier bossfights were on normal, but I had to break a sweat sometimes. In fact, I haven't managed to kill that High Dragon or whatever boss which is the toughest in game because the amount of dragonlings he spawns is ridiculous and considering that each of them can knockdown.
Originally Posted by Paint_It_Black
Ah, then I must be just too greedy. But I didn't feel like runes I had would make a difference. /shrug
I remember you saying that you didn't like runes in DA2 because you never knew when you'd find a better one or a better weapon. But I thought they were great. Since you can just buy runes I always made sure I had some basic ones in every weapon I used. When I got a better weapon I'd just buy some more runes. And some stuff, like Varric's crossbow and all companion armor, you know you'll be using forever so put the best runes in there. I really could not figure out why anybody would dislike the rune system? The runes that added damage were amazing for my rogue. Put those on dual daggers that are attacking faster than the speed of sound and the bonus damage adds up like crazy. The defense runes were great too for any character who had a high percentage bonus to defense, like from a spell or sustained/passive ability, since the hard value of the rune's bonus would also get the percentage boost. I actually really enjoyed picking the optimal runes to capitalize on each character's strength. At first I tried to use runes to boost an area a character was lacking in, but eventually I realized you actually need to boost what they already excel at because you get the biggest bonus that way.
I gave her a brief test and I felt it wasn't worth it. Maybe I didn't get how to use the blood magic, but she seemed too pale comparing to the rest of party so I switched back to Anders.
Did you use a blood mage at all in DA2? The update ruined that. Used to be there were all these items that said "one health equals one additional mana" and they were changed to be something like every 3 points of health equal one extra mana. So my Merrill lost about half her spellcasting ability, which resulted in her consuming more health to cast spells, which resulted in constant death in anything other than the shortest little fights. And you don't even need a mage for those little easy fights so she became worthless. Which made her entire unique tree worthless and the entire character just no fun at all. I get that it was too powerful before but they nerfed it so hard it was then worthless. Just one extreme to the other.
Before you speak think about what you're trying to say.
Who else is there to blame for miscommunication?